Update #9
The Seventh World - DEMO » Devlog
Update for those with access to the dev build on Steam.
Features
- improved performance of interaction searches
- added outline effect when hovering over buildable items
- added options wheel. (Hold down right mouse button when hovering over a placed item. Move mouse in direction of required option and release mouse button)
- options wheel can now open the items inventory
- changed the way the inventories store items. Now any available slot can be filled, even if the previous slot is empty. (old save files won't load inventories)
- added ability to combine items within inventory by dragging one item onto another
- removed "x" from stack qty
- increased stack qty font size
- changed "bark" weight from 1.0 to 0.1
- added level up notification / sound
- reduced idle xp increment value
Bug Fixes
- fixed a bug with getting the closest interaction. (get's the closest to a ray cast rather than closest to the player)
- fixed a bug where you could still interact with placed building items when using GUI
- fixed a bug where interaction icons / labels were still visible behind GUI
- fixed a bug where switching between target inventories would not reset visible slots correctly
- fixed a bug where you couldn't drag items between slots in the players inventory
- fixed a bug where a notification would show that 0 items were added to the inventory upon harvest
- fixed a bug with the font shaders that made fonts look blurry at small sizes and on bright backgrounds
- fixed a bug where you could interact with placed items from far away
Get The Seventh World - DEMO
The Seventh World - DEMO
Status | In development |
Author | Gravitate Games |
Genre | Survival, Adventure |
Tags | Medieval, Multiplayer, Open World, Real-Time, Singleplayer, Story Rich, Voxel |
Languages | English |
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