Update #1


Greetings!

I'll only be posting brief updates here as most of the updates are posted on my discord (see main page description for link).

The core gameplay of The Seventh World is focused around physics.  This includes multiple gravity sources and multiple gravity directions.  Being able to walk / fall off the edge of your cuboid world and then be able to walk upright again and explore a new biome is what I've been focusing on for a while and it is finally ready!  The attached image and video are of the dev-build (available to some on steam) so it resembles a work in progress.  It does not resemble final gameplay or graphics.

Get The Seventh World - DEMO

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