Update #6
The Seventh World - DEMO » Devlog
Update for those who have access to the Dev Build.
- Features
- implemented input system
- implemented screenshot system. Press F2 to take screenshot. Screenshots are saved to "ProgramData\\TheSeventhWorld\\Screenshots" as a PNG
- locked small cart
- locked small basket
- adjusted lighting
- post effects on by default
- added player stats UI to HUD
- made interactions a component
- re-implemented dynamic sky
- added moon & moon lighting
- added small sack icon
- added large sack
- dropped items now get added to a sack
- sacks are now saved / loaded
- Bug Fixes
- fixed the camera colliding with a trigger entity
- fixed UI CPU clipping
- fixed UI taking a few frames to do an update to the layout
- fixed day/night cycle
- fixed clipped widgets being un-hidden by parent
- fixed some item icons not loading
If you would access to the dev-build and are willing to give occasional feedback, please join my discordand PM me there to discuss further.
Get The Seventh World - DEMO
The Seventh World - DEMO
Status | In development |
Author | Gravitate Games |
Genre | Survival, Adventure |
Tags | Medieval, Multiplayer, Open World, Real-Time, Singleplayer, Story Rich, Voxel |
Languages | English |
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